3D Modeling & Worldbuilding Final
CREDITS
--Assets Used--
Character Movement Fundamentals by Jan Ott
Colossal Game Music Collection by the Indie Devs Nation
Free Stylized Skybox by Yuki2022
Hand Painted Grass Texture by LowlyPoly
Hand Painted Seamless Wood Texture by Innovana Games
Stylized Brick Materials by Rob Luo
Stylized URP Water Shader by Bitgem
--Tutorials Referenced--
"GRASS SWAY in Unity - SHADER GRAPH"
**
"HOW TO CREATE: Cartoon Wind Effect (Legend of Zelda: The Wind Waker) in Unity" by Hennejoe
**
"How to Inspect Items and Objects! (Rotate around 3D Mesh, Inventory, Unity Tutorial)" by CodeMonkey
**
"How to Make a Stylized Tree by using Blender and Unity" by LoBeyJon Game Dev
**
"How to Make Fireflies in Unity" by Lunarfoxel
**
"INSPECT System Tutorial in Unity | Highlighted Text" by SpeedTutor
**
"Interaction Feature (Unity Tutorial)" by JTA Games
**
"Unity VFX Graph - Stylized Smoke Tutorial" by Gabriel Aguiar Productions
**
"Unity VFX Graph - Weapon Effect Tutorial" by Gabriel Aguiar Productions
**
--Art Used--
Hand Icon & Door Ajar by JTA Games
** https://jtagamesinfo.wixsite.com/jtagames/assets
Stylized Simple Plant Textures by FabinhoSC
** https://opengameart.org/content/stylized-simple-plant-textures
--Sound Effects Used--
Nature Water Deep Splosh Movement Swish 004 by ZapSplat
Nature Wind Palm Trees Constant Some Gusts 001 by ZapSplat
--Reference Photos--
Bespaq Mahogany Vintage Fancy Victorian Carved Side Table
** https://www.mountainminiatures.com/bespaq-mahogany-vintage-fancy-victorian-carve...
"B.O.N.K. v.2" & "Longshot" by Loot Tavern
** https://www.instagram.com/p/CCTput5hOdn/
** https://www.instagram.com/p/CUIR8u3sJNa/
Chiavari Wooden Chair from Rocca, 1960s
** https://www.pamono.com/chiavari-wooden-chair-from-rocca-1960s
Hiroki's Scythe by @TerraTerrific on Twitter
** https://twitter.com/TerraTerrific/status/1377036178252304384
"Neon Eye" by Natália Chromá
Status | Released |
Platforms | HTML5 |
Author | Randen Banuelos |
Made with | Unity |
Tags | 3D, First-Person, Point & Click, Short |
Comments
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managed to jump on top of the building and from there out of bounds with no way back, so you may want to add an extra invisible wall there.